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[26- Pixi教學] 實作所有遊戲功能

還未完成的功能

前一篇的成果和我們的mockup相比

還有時間、生命和FB按鈕還未完成。

今天我們要將這些功能全部實作完成。

時間倒數

新增Clock.ts,內容如下

import Container = PIXI.Container;
import { Loader } from "../core/Loader";
import { reloadTimes } from "./GameBoard";
import { eventEmitter } from "../Main";
import { GameFlowEvent } from "../core/Event";

export class Clock extends Container {
    private starList = [];
    private remainTimes:number = 480;
    private remainText:PIXI.Text;
    private clockInterval:any;
    constructor() {
        super();
        this.x = 18;
        this.y = 17;

        this.addChild(PIXI.Sprite.from(Loader.resources['Button'].textures['Clock']));

        eventEmitter.on(GameFlowEvent.CreateNewGameRequest, ()=>{
            this.remainTimes = 480;
            this.remainText.text = "8:00";
        });
        this.remainText = new PIXI.Text("8:00", {
            fontWeight: 'bold',
            fontSize: 20,
            fontFamily: 'Arial',
            fill: '#75C6ED',
            align: 'center',
            stroke: '#FFFFFF',
            strokeThickness: 6
        });
        this.remainText.x = 36;
        this.addChild(this.remainText);
        this.clockInterval = setInterval(this.updateTime.bind(this), 1000);
    }

    public updateTime(){
        this.remainTimes --;
        if(this.remainTimes == 0){
            clearInterval(this.clockInterval);
            eventEmitter.emit(GameFlowEvent.GameEndWithTimeout);
        }
        this.remainText.text = Math.floor(this.remainTimes/60)+':'+((this.remainTimes%60 < 10) ? "0":"")+this.remainTimes%60;
    }
}&#91;/code&#93;
<h3>重整次數限制</h3>
新增<code>Stars.ts</code>,內容如下:
[code lang="js"]import Container = PIXI.Container;
import { Loader } from "../core/Loader";
import { reloadTimes } from "./GameBoard";
import { eventEmitter } from "../Main";
import { GameFlowEvent } from "../core/Event";

export class Stars extends Container {
    private starList = [];
    constructor() {
        super();
        this.x = 20;
        this.y = 78;
        this.updateStarStatus();
        eventEmitter.on(GameFlowEvent.ReloadBoardRequest, this.updateStarStatus.bind(this));
        eventEmitter.on(GameFlowEvent.BoardNeedReload, this.updateStarStatus.bind(this));
        eventEmitter.on(GameFlowEvent.CreateNewGameRequest, this.updateStarStatus.bind(this));
    }

    updateStarStatus = ()=>{
        this.removeChildren();
        for(var i =0;i<3;i++){
            let star:any;
            if(i<reloadTimes){
                star = PIXI.Sprite.from(Loader.resources&#91;'Button'&#93;.textures&#91;'Star_Full'&#93;);
            }else{
                star = PIXI.Sprite.from(Loader.resources&#91;'Button'&#93;.textures&#91;'Star_Empty'&#93;);
            }
            star.x = i*33;
            this.starList.push(star);
            this.addChild(star);
        }
    }
}&#91;/code&#93;
<h3>FB按鈕實作</h3>
新增<code>FBBtn.ts</code>,內容如下:
[code lang="js"]import { ButtonBase } from "./ButtonBase";
import { SoundMgr } from "../core/SoundMgr";

export class FBBtn extends ButtonBase {
    constructor() {
        super('Button','FB',50,410);
    }
    public trigger(){
        window.open(' https://www.facebook.com/claire0318 ', 'Claire Chang');
        SoundMgr.play("About");
    }
}



將元件放進場景

在GameScene.ts新增下面程式碼:

        application.stage.addChild(new FBBtn());
        application.stage.addChild(new Stars());
        application.stage.addChild(new Clock());

今日成果

最終遊戲畫面:

所有commit紀錄請見GITHUB:https://github.com/cochiachang/ironman2018
今日成果demo:http://claire-chang.com/ironman2018/1110/
今日檔案下載:ironman20181110


17年資歷女工程師,專精於動畫、影像辨識以及即時串流程式開發。經常組織活動,邀請優秀的女性分享她們的技術專長,並在眾多場合分享自己的技術知識,也活躍於非營利組織,辦理活動來支持特殊兒及其家庭。期待用技術改變世界。

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